- Lonesome Village - Kickstarter Demo Mac Os Version
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LEGO fans Jason Allemann (jkbrickworks.com) and Michael Gale (brickdimensions.com) have been developing a new, LEGO-compatible light/sound/motor controller called PFx Brick. We have featured many of Jason’s amazing LEGO creations previously (see links at the end of this post), so you know that whatever he is involved in is going to be good. Jason and Gale are currently running a Kickstarter campaign to put the PFx Brick into volume production and make it widely available for LEGO fans everywhere. I have been in touch with Jason, and he sent us over some really interesting information about the project. Details below. ?
- Here are some screenshots from the Alpha demo! This would be it in terms of Digital game. As you can see - our Digital team have put A LOT of work inside and we hope that you guys will enjoy the demo and are generally happy with the direction digital game is heading! 1-st wave shipping update ENG.
- Lonesome Village is a cozy, quiet town struggling to rebuild after a strange calamity wiped out their homes. Take the role of Wes the coyote and help bring this village back from the brink of destruction in a puzzle-filled life sim!
➡ WHAT IS THE PFX BRICK? – Lights, sound, action; these three words perfectly summarize the essence of the PFx Brick. Never before have these capabilities been available on a single device, in such a small form factor, and designed specifically for LEGO builders. That is, until now! The PFx Brick is an electronic brick controller designed to offer three major functions for your LEGO creations: 1.) Motor control, 2.) Lighting effects and 3.) Sound effects. These functions are controlled using any LEGO Power Functions InfraRed (IR) remote control. The actions the PFx Brick performs are configured using the PFx App software. The App is also used to load sound files on to the PFx Brick. Once configured, the PFx Brick can be built into your LEGO creation transforming it with the magic of light, sound, and animation! In the video-playlist below I have included the introduction to the PFx Brick by Jason and Gale, as well as a number of demo videos, so you can see how it works.
➡ WHY ANOTHER CONTROL BRICK? – Isn’t this an SBrick clone? etc. The PFx Brick is a lot more than just a motor control brick. We LEGO fans are lucky that we have a thriving ecosystem of alternative electronic controllers such as the awesome SBrick and BuWizz. These controllers are aimed specifically at motor control applications where multiple motor channels and radio control via Bluetooth technology was a priority. The PFx Brick on the other hand, was designed to offer two new capabilities that Jason and Gale believe have been missing from LEGO models: advanced lighting and sound effects. Furthermore, they wanted these features to be super-easy to use. Therefore, they chose Infrared remote control rather than Bluetooth radio technology. They believe the simplicity of instantly using your existing IR remote controls instead of depending on a smart-phone or tablet based control app has a lot of appeal to many users.
➡ WHEN CAN I DOWNLOAD THE APP? – The PFx App will be made publically available for download after the successful completion of the PFx Brick Kickstarter campaign. Download links for both Windows and Mac OS X PFx App versions will appear on the Fx Bricks website at fxbricks.com.
➡ WHEN WILL THE SOFTWARE API BE AVAILABLE? – The PFx Brick USB communications API will be made available after both the successful completion of the PFx Brick Kickstarter campaign and manufacturing of the production version of the PFx Brick. Atone (2019) mac os. The API will consist of documentation of the USB message format and data structures as well as sample C/C++ code demonstrating the use of the API.
➡ DOES LEGO KNOW ABOUT/SUPPORT THE PFX BRICK? – No. The PFx Brick is neither officially supported nor endorsed by the LEGO Group. The PFx Brick, like many other 3rd party products in the LEGO ecosystem, is designed to complement and not compete with products from the LEGO Group. Fx Bricks has been careful to differentiate design elements such as the LEGO Power Functions compatible connectors so that they are not associated with trademarked design features of the LEGO Group.
Jason and Gale have worked carefully to bring the PFx Brick idea from concept to a working model. In fact, they have already integrated prototype units into many official LEGO sets, as you can see in the demonstration videos above. They are super excited about the possibilities of PFx Bricks, and hope that LEGO fans will share their enthusiasm to bring their models to life with advanced lighting, sound effects and motor control.
As I mentioned at the beginning, Jason and Gale are running a Kickstarter campaign to put be able to produce the PFx Brick in volume and make it available for LEGO fans. How Kickstarter works is that those who are interested to support a project offer a pledge amount. If the fundraising goal of the project is met, backers will get charged the amount they pledged, and they will be the first to receive various packages of the finished product, once they are available (in this case, PFx Brick bundles). There are set timeframes for both running the campaign and finishing the project (all of this is explained in detail on the Kickstarter campaign page). If the fundraising goal is not met by the deadline, the project is canceled, and backers won’t be charged. There are already around a hundred backers (at the time of this writing) for the PFx Brick campaign, but there is still a long way to go to reach the goal by the April 26,2017 deadline. If you are interested, you can check out the Kickstarter page with further details and specifications, and you can also spread the word via social-media, if you like.
What do you think? How do you like the idea of the PFx Brick? Do you see yourself using it in your own LEGO models? What do you think is the most useful feature? And are there any improvements you would like? Are you planning to support the campaign? Feel free to share your thoughts and discuss in the comment section below! ?
And you might also like to check out the following related posts:
Contradiction: Spot the Liar! | |
---|---|
Developer(s) | Baggy Cat |
Publisher(s) | Baggy Cat |
Designer(s) | Tim Follin |
Composer(s) | Tim Follin |
Platform(s) | iOS, OS X, Windows |
Release | iOSOS X, Windows
|
Genre(s) | Adventure |
Mode(s) | Single-player |
Lonesome Village - Kickstarter Demo Mac Os Version
Contradiction: Spot the Liar!, also known as Contradiction: The All-Video Murder Mystery Adventure or just Contradiction is an FMV game developed by video game music composer Tim Follin through Kickstartercrowdfunding with production company Baggy Cat and released through Apple Inc.'s iOSApp Store and Mac App Store on January 14, 2015 and Steam on July 10, 2015. The game follows the investigation of Detective Inspector Frederick Jenks into the apparent suicide of Kate Vine in the small village of Edenton.
Gameplay[edit]
The player controls a character called Detective Jenks and the main gameplay element of the game are the interviews or interrogations with various characters in the village of Edenton. The player has a list of subjects which the detective can ask the interviewees about and the other characters’ answers are recorded and summarised as small snippets of information. If the player spots that any of the characters have given seemingly contradictory information, the player must choose the two contradictory snippets, after which the detective confronts the lying character about the contradiction.
The player is also free to move about the village to search for additional clues which can be used as subjects when talking with the other characters. At some points, the player must use objects which Detective Jenks has found or been given at certain points in the village in order to advance the story, such as using a key found on the ground in order to unlock a lock. Sometimes when entering a certain area, an event will happen, such as unexpectedly encountering another person.
The game relies heavily on recorded video: All the questions asked by Detective Jenks and all the answers given by anyone he asks are live-action recordings. All the various scenes and events are also recordings.
The typical gameplay consists of talking to a person by choosing the subjects available to you and possibly unlocking new subjects for use with other characters. The player then moves on to another character or investigates the surroundings in order to find more subjects and clues and then interrogates the characters about the new-found subjects. The game progresses as characters slip up and tell a lie and are confronted with their lies. The story is then advanced when they are forced to give additional information to explain their contradiction, be it another lie or the truth.
Lonesome Village - Kickstarter Demo Mac Os X
Follin recommends the game be played with one person at the keyboard and a group of friends in the room, aiding the player.[1]
Story[edit]
Detective Inspector Frederick Jenks has been sent to the small village of Edenton to investigate the death of a young woman named Kate Vine. While Kate's initial cause of death, drowning, paints her death to be a suicide, there are several pieces of evidence that suggest there's more to Kate's end than meets the eye. Namely, Kate was found to have morphine in her system, and her driver's license was found taped to the ground in the woods. Kate had also been attending a controversial business course known as ATLAS prior to her death.
Lonesome Village - Kickstarter Demo Mac Os Download
Jenks investigates the area's local residents: Emma Bowman, a friend of Kate; Emma's boyfriend Simon who knew Kate through ATLAS; conspiracy theorist James; ATLAS owner Paul Rand; Paul's son Ryan Rand; and Ryan's wife Rebecca. During his investigation into the area and interviews with the residents, Jenks pieces together details of the late Kate as he closes in on her killer, but he soon finds himself investigating a much larger plot as the secrets of the town are exposed.
Development[edit]
Follin had been planning the game “on and off for a number of years” but started working on the game mechanic in late 2012.[2] The game was conceived as a demo in order to demonstrate whether the concept had legs to stand on. Even when the project began to take its shape, a lack of funding meant that elements of the story and gameplay had to be excised; Follin explained 'it's a cut down version of a longer story that I had in mind'.[3] Follin also scored and produced the game's soundtrack.
The game had a Kickstarter campaign running from January 4, 2014, to January 18, 2014, with a target of £3,000. Most of the money would be spent on actors, crew, equipment hire and location fees and the goal was to film all scenes on location. The Kickstarter gained £4,010.[4] A stretch goal was added in order to receive additional funds to hire professional actors; Follin acknowledged that the success of an FMV game would largely be based on the quality of acting.[5]
The game was shot on location in the village of Great Budworth in Cheshire and St Helens and Mawdesley in Lancashire, United Kingdom. The dialogue scenes took 11 days to shoot, and additional scenes were filmed throughout 2014. The cast includes Rupert Booth, Paul Darrow, John Guilor, and Magnus Sinding.
The game was released on January 14, 2015, for iPad on Apple AppStore and on July 10, 2015, for Windows PC and Mac OS X on Steam.
Lonesome Village - Kickstarter Demo Mac Os 7
Critical reception[edit]
Polygon gave the game a positive review, saying: 'Developers like Follin have taken something that, let's be honest, never worked that well to begin with, out to the woodshed, dismantled it and reassembled its core components into something that really makes sense.'[6]148Apps implied that the game marked a step forward in adventure games at large, stating that 'murder mystery point and click adventures won't be the same'.[7] Cumanbins mac os.
PC Gamer found some issues with menus and navigation, while praising the 'overly cheesy' acting and the contradiction gaming mechanic, the latter of which they found rewarding.[8]RockPaperShotgun found it frustrating that some seemingly-legitimate contradictions weren't acknowledged by the game's logic.[9]AdventureGamers appreciated the slickness of the production and the in-depthness of the story, though found the conclusion underwhelming and a bit of a bait-and-switch.[10]Hardcore Gamer felt that despite the game's flaws, it was 'enthralling' and enjoyably campy.[11]
Possible sequel[edit]
While Follin would love to make a sequel, he has not-so-fond memories of the incredibly strenuous effort he put into making the first game. For a sequel to ever come to pass, he would need to amass a suitable budget and pay professionals to do all the tasks he had to learn himself. A potential evolution of the series would be by approaching Amazon TV, thereby turning it from a video game into an interactive TV show.[3] Due to a lack of funding, Follin was forced to invest thousands of pounds of his own money to finish his vision of the game; even then he had to cut many of his story threads. For this reason, according to him, a sequel depends on 'whether I make my investment back on this one first.'[12] Once the player finishes the game, there is a plea by the developers to contribute to the crowdfunding effort to make the sequel a reality.
Lonesome Village - Kickstarter Demo Mac Os Download
Due to the ATLAS element of the game not having a satisfactory conclusion in Contradiction, Follin would like the sequel to draw to a close this story, before spending the rest of the game embarking on a brand new adventure with Inspector Jenks. A larger budget would see added physical interaction to the gameplay, a different location such as a coastal setting, and a night and day structure which would take place over a week rather than Contradiction's seven hours.[13]
References[edit]
Lonesome Village - Kickstarter Demo Mac Os Free
- ^http://thesnarge.com/thesnargepodcast/2015/10/15/the-snarge-podcast-episode-2-tim-follin[permanent dead link]
- ^Follin, Tim. 'Contradiction - the 100% video murder mystery game'.
- ^ ab'Contradiction: Indie development can be murder'. GamesIndustry.biz.
- ^Follin, Tim. 'Contradiction'.
- ^'Archived copy'. Archived from the original on 2016-03-04. Retrieved 2016-01-10.CS1 maint: archived copy as title (link)
- ^McElroy, Justin. 'Contradiction review: picking up the pieces'. Polygon.
- ^'Contradiction Review'.
- ^'Contradiction'. PC Gamer.
- ^'Contradiction review - Rock, Paper, Shotgun'.
- ^'Contradiction review - AdventureGamers.com'.
- ^'Contradiction is Kind of the Best Worst Video Game | Hardcore Gamer'. www.hardcoregamer.com. Retrieved 2017-12-28.
- ^French, Amanda. 'Contradiction: Tim Follin Interview - Cliqist'. Cliqist.
- ^'Tim Follin has sequel plans! Let's make this happen!'.
External links[edit]
- Interview at TheSnargePodcast[permanent dead link]
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